What you get
Four Amberborn heroes
Vigil, a living suit of empty armour with a shield and mace. Ash, a half-demon swordsman. Fenn, a wolf-kin archer. Seris, a changed mage. Each has their own skills and their own reason to go down.
Dungeons that branch
Every run is one connected map with a choice of roads: short and dangerous, or long and safe with chests and springs. Darkness, cliffs, seal stones and crumbling floors change how each dungeon plays.
Loot that changes your build
Magic and rare gear with rolled stats across nine slots. Sell to the travelling trader, or upgrade, reroll and salvage at the blacksmith.
Skills in your hands
Basic attacks are automatic; your skills are not. Aim a shield bash to knock enemies off a bridge, slam the ground to stun a pack, and watch for the wind-up before a boss strikes.
Emberrest
A refugee town on the edge of the ruins, where the guide, the trader, the blacksmith and the shrine keeper help you get ready for the next descent.
A story in pieces
Why were the Amberborn brought back, and what is the core in your chest? Each region you clear gives you another piece of the answer.
No gear, gear boxes or loot draws for money. Ads are rewarded only and always your choice. Plays offline, and your progress is backed up to our server when you are online. In English and Korean.
Development log
As the core awakens your hero changes: an Amber Awakening at level 10, and from level 50 you can be reborn in amber on one of two paths, up to level 99. Legendary gear now carries aspects that change how a skill works.
All four heroes are playable in our prototype, each drawn in eight directions so they can face wherever they move.
We started work on a dark fantasy action RPG.
Written by us at TechBene, the developer. The art is made with the help of generative AI tools: characters, monsters, backgrounds and icons are generated with AI image models, and animation frames are made by AI-editing those pictures; we pick, clean up and assemble them. Music generated with MiniMax-Music3.